Form 6-K
Table of Contents

 

 

 

Form 6-K

 

 

UNITED STATES

SECURITIES AND EXCHANGE COMMISSION

Washington D.C. 20549

REPORT OF FOREIGN ISSUER

PURSUANT TO RULE 13a-16 OR 15d-16 OF THE

SECURITIES EXCHANGE ACT OF 1934

For the month of February 2008

Commission File Number: 001-33759

 

 

GIANT INTERACTIVE GROUP INC.

 

 

2/F No. 29 Building, 396 Guilin Road

Shanghai 200233

People’s Republic of China

(Address of principal executive office)

 

 

Indicate by check mark whether the registrant files or will file annual reports under cover Form 20-F or Form 40-F.

Form 20-F  þ    Form 40-F  ¨

Indicate by check mark if the registrant is submitting the Form 6-K in paper as permitted by Regulation S-T Rule 101(b)(1):  ¨

Indicate by check mark if the registrant is submitting the Form 6-K in paper as permitted by Regulation S-T Rule 101(b)(7):  ¨

Indicate by check mark whether by furnishing the information contained in this Form, the registrant is also thereby furnishing the information to the Commission pursuant to Rule 12g3-2(b) under the Securities Exchange Act of 1934.    Yes  ¨    No  þ

If “Yes” is marked, indicate below the file number assigned to the registrant in connection with Rule 12g3-2(b):82- N/A

 

 

 


Table of Contents

Giant Interactive Group Inc.

Form 6-K

TABLE OF CONTENTS

 

    

Page

Signature    3
Exhibit 99.1 — 2007 Fourth Quarter and Fiscal Year Results Presentation dated February 21, 2008    4

 

2


Table of Contents

SIGNATURE

Pursuant to the requirements of the Securities Exchange Act of 1934, the registrant has duly caused this report to be signed on its behalf by the undersigned, thereunto duly authorized.

 

Giant Interactive Group Inc.
By:  

/s/ Eric He

Name:   Eric He
Title:   Chief Financial Officer

Date: FEBRUARY 26, 2008

 

3


Table of Contents
HK000NN7
2007 Fourth Quarter and Fiscal
Year Results Presentation
February 21, 2008


Table of Contents
©
2008 Giant Interactive Group, Inc. All Rights Reserved
2
Safe Harbor Statement and Currency
Convenience Translation
Safe Harbor Statement
Statements in this slide presentation contain "forward-looking" statements within the meaning of Section 27A of the Securities
Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended, and as defined in the Private
Securities Litigation Reform Act of 1995. These forward-looking statements can be identified by terminology such as "will,"
"expects," "anticipates," "future," "intends," "plans," "believes," "estimates" and similar statements and among others, include
our continued efforts to successfully develop and launch our new
games and expand our distribution and marketing network.
These forward-looking statements are not historical facts but instead represent only our belief regarding future events, many of
which, by their nature, are inherently uncertain and outside of our control. The financial information contained in this slide
presentation should be read in conjunction with the consolidated
financial statements and notes thereto included in our
prospectus filed with the Securities and Exchange Commission on November 1, 2007, and is available on the Securities and
Exchange Commission's website at www.sec.gov.  For additional information on these and other important factors that could
adversely affect our business, financial condition, results of operations and prospects, see "Risk Factors" beginning on page 12
of our prospectus. Our actual results of operations for the fourth quarter of 2007 are not necessarily indicative of our operating
results for any future periods. Any projections in this slide presentation are based on limited information currently available to
us, which is subject to change. Although such projections and the factors influencing them will likely change, we undertake no
obligation to update or revise these forward-looking statements, whether as a result of new information, future events or
otherwise, after the date of this slide presentation. Such information speaks only as of the date of this slide presentation.
Currency Convenience Translation
This slide presentation contains translations of certain Renminbi
(RMB) amounts into US dollars (US$) at the rate of US$1.00 to
RMB7.2946, which was the noon buying rate as of December 31, 2007 in the City of New York for cable transfers in Renminbi
per US dollar as certified for customs purposes by the Federal Reserve Bank of New York. We make no representation that the
Renminbi
or US dollar amounts referred to in this slide presentation could have been, or could be, converted into US dollars at
such rate or at all.


Table of Contents
Giant Interactive Group
A Leading Online Game Developer & Operator
©
2008 Giant Interactive Group, Inc. All Rights Reserved


Table of Contents
©
2008 Giant Interactive Group, Inc. All Rights Reserved
4
Giant: NYSE Listed
Giant: NYSE Listed
NYSE IPO on November 1, 2007
Ticker: GA
Market Cap: US$2.7B
Post IPO Shares/ADRs Outstanding: 241.27M
About Giant:
Headquarters: Shanghai, China
Employees: Approximately 3500, including
2,500 liaison personnel
Investor Information at: www.giantig.com


Table of Contents
©
2008 Giant Interactive Group, Inc. All Rights Reserved
5
A
Leading
Developer
and
Operator
of
MMORPGs
in
China
A
Leading
Developer
and
Operator
of
MMORPGs
in
China
A leading online game developer and operator in China –
151.8%
net
revenues
increase
over
the
fourth
quarter
2006;
76.8%
net
income
margin
(1)
Uncompromising focus on game play
Strong product development and technology capabilities
Leverage deep understanding of the Chinese mass market
and extensive marketing and distribution network
Strong
combination of experienced game development
talent and consumer market expertise
(1) For the quarter ended December 31, 2007
Experienced management team


Table of Contents
©
2008 Giant Interactive Group, Inc. All Rights Reserved
Operational Metrics &
Business Updates
Operational Metrics &
Business Updates
©
2008 Giant Interactive Group, Inc. All Rights Reserved


Table of Contents
©
2008 Giant Interactive Group, Inc. All Rights Reserved
7
Rollout of New ZT Online Expansion Pack “Neighboring Friends”
Commenced Closed Beta Testing of Giant Online
King of Kings III Undergoing Engineering Testing
1
1
3
3
4
4
Entered Open Beta Testing of ZT PTP
2
2
Recent
Business
Highlights
Recent
Business
Highlights
Acquired Exclusive Licensing Rights to Empire of Sports
5
5
6
6
Announced and Completed Share Repurchase Program


Table of Contents
©
2008 Giant Interactive Group, Inc. All Rights Reserved
8
Average Revenue per User (ARPU)
Active Paying Accounts (APA)
Peak Concurrent Users (PCU)
Average Concurrent Users (ACU)
395
481
512
51
515
450
271
163
0
100
200
300
400
500
600
700
1Q06
2Q06
3Q06
4Q06
1Q07
2Q07
3Q07
4Q07
320
558
755
874
1,073
888
983
120
0
200
400
600
800
1,000
1,200
1,400
1,600
1,800
1Q06
2Q06
3Q06
4Q06
1Q07
2Q07
3Q07
4Q07
Q407
figures
include
ZT
Online,
ZT
Online
PTP
and
Giant
Online
Key
Quarterly
Operating
Metrics
Key
Quarterly
Operating
Metrics
305
309
295
320
220
220
117
84
0
50
100
150
200
250
300
350
400
450
500
1Q06
2Q06
3Q06
4Q06
1Q07
2Q07
3Q07
4Q2007
787
986
1,248
1,318
1,405
143
602
698
0
200
400
600
800
1,000
1,200
1,400
1,600
1,800
1Q06
2Q06
3Q06
4Q06
1Q07
2Q07
3Q07
4Q2007


Table of Contents
©
2008 Giant Interactive Group, Inc. All Rights Reserved
9
Expanded Marketing Penetration in Q4
Over 500 liaison offices
Over 2500 dedicated liaison personnel
Over 200 distributors
116,500 retail outlets
Penetration of all large cities and almost all provinces in China
Focus on penetrating medium / small cities with continued internet
and on-site promotional events
Expanded advertising initiatives
Marketing and Distribution Network
Maximize
Player
Awareness
and
Game
Recognition
to
Improve
Penetration


Table of Contents
©
2008 Giant Interactive Group, Inc. All Rights Reserved
Key Financial Highlights
Key Financial Highlights
©
2008 Giant Interactive Group, Inc. All Rights Reserved


Table of Contents
©
2008 Giant Interactive Group, Inc. All Rights Reserved
11
22.7
59.6
54.1
9.2
20.1
41.7
48.6
1.6
0
10
20
30
40
50
60
70
1Q06
2Q06
3Q06
4Q06
1Q07
2Q07
3Q07
4Q2007
Profitable Growth and High Margins
Profitable Growth and High Margins
Net Revenue
Net Income
45.8
11.3
38.7
-0.1
34.7
32.6
15.1
5.8
-10
0
10
20
30
40
50
1Q06
2Q06
3Q06
4Q06
1Q07
2Q07
3Q07
4Q2007
Gross Profit Margin
Net Income Margin
92.4%
92.8%
85.3%
91.2%
89.6%
88.8%
85.7%
71.3%
1Q06
2Q06
3Q06
4Q06
1Q07
2Q07
3Q07
4Q2007
62.6%
74.9%
49.9%
78.2%
71.4%
71.6%
76.8%
-4.3%
1Q06
2Q06
3Q06
4Q06
1Q07
2Q07
3Q07
4Q2007


Table of Contents
©
2008 Giant Interactive Group, Inc. All Rights Reserved
12
2007 Key Financial  Highlights
2007 Key Financial  Highlights
US$
US$
RMB
RMB
330.3%
0.72
5.25
-
3.6%
0.18
1.33
Diluted EPS
343.3%
148.0
1,079.8
-
3.7%
38.2
278.9
Income from Operations
272.4%
208.6
1,521.4
7.3%
59.4
433.6
Online Game
N.A.
0.8
6.1
4.5%
0.2
1.3
Overseas Licensing
1,136.3
273.7
1,353.5
174.1
1,527.5
For The Year Ended
December 31, 2007
333.8
93.9
372.8
62.0
434.8
For The Three Month
Period Ended
December 31, 2007
45.8
12.9
51.1
8.5
59.6
155.8
37.5
185.5
23.9
209.4
364.5%
15.0%
Net Income
128.6%
33.9%
Operating Expenses
272.5%
3.6%
Gross Profit
285.2%
36.5%
Cost of Services
273.9%
7.3%
Total Net Revenue
Change
From
Previous
Year
Change
From
Previous
Quarter
(In millions, except EPS data)


Table of Contents
©
2008 Giant Interactive Group, Inc. All Rights Reserved
13
Solid Balance Sheet
Solid Balance Sheet
1,040.2
864.4
175.8
175.8
1,040.2
1,010.8
1,000.1
December 31,
2007
US$
7,587.7
6,305.5
1,282.2
1,282.2
7,587.7
7,373.5
7,295.5
December 31,
2007
RMB
249.9
Shareholders’
Equity
504.8
Total Liability and Shareholders’
Equity
254.9
Total Liabilities
238.9
Current Liabilities
504.8
Total Assets
466.7
Current Assets
451.4
Cash
December 31,
2006
RMB
(In millions)


Table of Contents
©
2008 Giant Interactive Group, Inc. All Rights Reserved
Business Outlook
©
2008 Giant Interactive Group, Inc. All Rights Reserved


Table of Contents
©
2008 Giant Interactive Group, Inc. All Rights Reserved
15
Expand and Enhance Our Product Offerings
Expand Our Player Base in China and Internationally
Strengthen Our Technology and Operational Platforms
Continue to Attract and Retain Quality Development Talent
Pursue Opportunities for Acquisitions, Strategic Joint Ventures
and Opportunistic Investments
1
1
3
3
5
5
6
6
4
4
Growth Strategies
To Become the Largest Online Game Developer and Operator in Asia
Enhance Interactive Community Features to Attract New
Players and Increase Player Loyalty
2
2


Table of Contents
©
2008 Giant Interactive Group, Inc. All Rights Reserved
Appendices
©
2008 Giant Interactive Group, Inc. All Rights Reserved


Table of Contents
©
2008 Giant Interactive Group, Inc. All Rights Reserved
17
History and Key Milestones
Commenced
operation through
Shanghai Zhengtu
Network
Commercially
launched the first
MMO game, ZT
Online
Established Offshore
Company, Giant
Interactive Group Inc.
Commenced engineering
testing for the second
MMO game, Giant Online
Peak Concurrent
User of ZT Online
reached one million
Acquired the
intellectual property
rights of King of
Kings III
Commercially
launch Giant
Online
Secured
Exclusive
License
to
Operate
Empire of Sports
2004
2004
January
January
2006
2006
September
September
2006
2006
May
May
2007
2007
May
May
2007
2007
3Q
3Q
2007
2007
4Q
4Q
2007
2007
1Q
1Q
2008
2008
NYSE IPO on November 1, 2007
2008
2008
Commercially
launch King of
Kings III
Commenced official
closed beta testing
for Giant Online on
Dec. 29, 2007


Table of Contents
©
2008 Giant Interactive Group, Inc. All Rights Reserved
18
Further enhanced
interactivity based on
physical locations of
players
Encourages users to
form local bonds, and
face foreign friends or
foes together
Social networking
features with new in-
game virtual products
and services
Full 3D MMORPG with
multiple sports
Train your character in
football, basketball,
tennis, skiing, and track
& field
Compete with other
players in tournaments
or play together as a
team and start a club
Free-to-play 3D
MMORPG with
medieval magical
theme
Third edition in the
popular King of Kings
series
Developed by Lager
Networks in Taiwan
Free-to-play 2.5D
MMORPG with modern-
era military theme
Target to position as
the most affordable
free-to-play game in
China
Advanced server
technology intended to
enable up to 1 million
concurrent players in a
single shard
ZT Online
ZT Online
Neighboring Friends
Neighboring Friends
(Expansion Pack)
(Expansion Pack)
Giant Online
Giant Online
Empire of Sports
Empire of Sports
King of Kings III
King of Kings III
2008
2008
2008
2008
Focused Product Pipeline


Table of Contents
©
2008 Giant Interactive Group, Inc. All Rights Reserved
19
Giant Online
Giant Online is one of the first modern-era military-themed MMO games developed in
China.
Giant Online is a free-to-play game, which enables players, and groups of players, to
purchase a wide range of virtual products and services.
Giant
Online
is
a
“2.5
dimensional”
game,
meaning
that
all
the
characters,
items
and
the background in the game are depicted three dimensionally, while the camera angle
is fixed.
Giant Online players may assume one of 14 different roles, such as detectives and
spies.
Players
can
equip
their
characters
with
a
range
of
modern
weaponry.
Apart
from
waging war, characters can also engage in various forms of in-game social interaction,
such as friendship and even romance.
Giant
Online
is
divided
into
numerous
regions.
Each
player
must
guide
his
or her character to develop skills and cooperate with other players to
fight against players from other regions.
Giant Online will feature multiple shards, and will also enable players to
travel between different shards. It will enable up to 1,000,000 players to
concurrently play in the same shard.
We commenced our official closed beta testing for Giant Online in
December
2007,
and
expect
to
commercially
launch
Giant
Online
in
the
first quarter of 2008.


Table of Contents
©
2008 Giant Interactive Group, Inc. All Rights Reserved
20
Empire of Sports
Empire of Sports is a 3D MMORPG with multiple sports.
Empire of
Sports
will
allow
players
to
customize
their
characters’
physical
talents
by
undergoing different training regiments.
Players will
be
able
to
compete
against
or
form
teams
with
other
players
in
a
wide
variety of
sports,
such
as
basketball,
football,
tennis,
skiing,
track
&
field,
and
bobsleigh.
We obtained the license for Empire of Sports from Switzerland-based Empire of
Sports Ltd. Empire of Sports Ltd., a joint venture between Infront Sports and Media
and F4.
Adding to the realism and authenticity
Adding to the realism and authenticity
of the games, real referees and sports
of the games, real referees and sports
experts were consulted during the
experts were consulted during the
design
design
of
of
the
the
game
game
to
to
incorporate
incorporate
real-
world
sports regulations.
sports regulations.
We expect
We expect
to
launch
Empire
of
Sports
in 2008.


Table of Contents
©
2008 Giant Interactive Group, Inc. All Rights Reserved
21
King of Kings III
King of Kings III
King of Kings III is a three-dimensional online role-playing experience set in a
European-style magical world.
Players assume the roles of King of Kings III heroes as they explore across a virtual
world of forests and medieval cities and castles.
King of Kings III is the third installment of the King of Kings series of MMO games,
which was launched in Taiwan in 1999, and which we believe was the first MMO game
series to be operated in greater China.
We acquired the intellectual property rights to King of Kings III from Lager Network in
the third quarter of 2007.
Our product development team is presently in the process
of working with Lager Network to further develop the
game and tailor it to the Chinese market.
We currently expect to commercially launch the game in
the second half of 2008.


Table of Contents
©
2008 Giant Interactive Group, Inc. All Rights Reserved
22
Deepen Penetration into Medium
to Smaller Cities
Deepen Penetration into Medium
to Smaller Cities
Unique
Unique
and
and
Effective
Effective
Grassroots
Grassroots
Strategy
Strategy
Leads
Leads
to
to
Expansion
Expansion
of
of
Distribution
Distribution
Points
Points
480.6
502.1
523.8
542.8
562.1
577.1
37.7%
39.1%
40.5%
41.8%
43.0%
43.9%
0
100
200
300
400
500
600
700
2001
2002
2003
2004
2005
2006
30%
40%
50%
Urban population
% of total population
Increasing Urbanization Rate
Increasing Urbanization Rate
Medium/
Smaller Cities
Countryside Area
Metropolitan
Cities
(1)
Large Cities
(2)
Medium / smaller cities and countryside area accounted for
59.2% of national GDP in 2006
2001
2006
CAGR
of
12.0%
Robust Economic Growth in Medium / Small Cities
and Countryside Area
Source: China Statistics Yearbook 2007
1
Include Beijing, Shanghai and Guangzhou
2
Include Chongqing, Tianjin, Shenzhen, Qingdao, Xiamen, Ningbo, Dalian and capital cities of all provinces and autonomous regions


Table of Contents
©
2008 Giant Interactive Group, Inc. All Rights Reserved
23
Regulations
Online
game
operators
in
China
are
required
to
hold
a
variety
of
permits
and
licenses:
ICP license
Internet Culture Operating license
Internet Publishing license
Online Bulletin Board Service approval
Regulation of Internet content
Specifically prohibit obscenity, gambling, violence, crimes, undermining public moral or the cultural
traditions of China, etc.
Regulation of information security
Subject to criminal punishment in China if engaged in:
Improper entry into a computer or system of strategic importance
Disseminate politically disruptive information
Leak state secrets
Spread false commercial information
Infringe intellectual property rights


Table of Contents
©
2008 Giant Interactive Group, Inc. All Rights Reserved
24
Regulations (continued)
Import regulation
Required registration with MOFCOM when importing/exporting online game software into/out of
China
Ministry of Culture requires content review and approval of any imported online game
State Copyright Bureau requires registration of copyright agreements for imported software
Ministry of Information Industry requires registration of imported online games into China
Internet Cafe regulation
Require Internet Culture Operation license from MOC
Require registration with SAIC
Fatigue System adopted by all Chinese game operators to curb addictive behavior by minors
3
hours
or
less
of
continuous
play
by
minors
is
considered
“healthy”
3 to 5 hours of continuous play by minors is considered “fatiguing”
5 hours or more of continuous play by minors is considered “unhealthy”